Hello! I'm Oscar, a student and front-end web developer. This is my tumblelog. More?
We’re super excited today to announce the release of Dribbble Pro, a suite of extra features for existing players for just $19 USD per year.
A no-brainer.
About a week ago I was indirectly introduced to Flixel after Harry released a few Flixel accessories. But Flixel is Flash, and Flash can sometimes be clunky; what I want is stability and speed. That means OpenGL and other cool stuff. Flixel is currently only playable on computers and not on your iPhone/iPod/iPad, a platform that I’d really want to develop for.
So far, I have only dabbled in Xcode and made dummy apps. If I want to get somewhere, I know that I will have to read some books.
What books should I read?