Do you remember my old post on game development where I was researching game development books etc? Well, I found something.
Back in April (made an appearance on GitHub on the 22nd) Francesco Cottone released a game development framework called Akihabara. Akihabara is based on Francesco’s own scripts (good ol’ javascript) for creating environments, enemies, items et cetera, and together with the canvas tag in HTML5 you’ve got a retro game.
Why is this so awesome then? I’d like to think that I know games and the web; this is the merging of the two, so the learning curve isn’t that high. When will I make something with it? This fall. I will be using it in a school project with a friend of mine, and we’ve got a lot of fun ideas for games and we hope to incorporate the majority of them into a couple of games.
But now? Back to the sketchpad for some more game ideas.