This is the tumblelog of Oscar Palmer, a designer and tech-student from Sweden.
Thank you Yusuke Kamiyamane, for the icons on this blog.
Back in January I revamped my website using Textpattern as the core and I used it as a blog as well. Up until now that is. I closed down that blog, but not my Textpattern installation, after I decided that I love Tumblr too much to be able to leave it.
Tumblr will now be my only way of blogging and I am proud of saying this:
My Textpattern installation will now work like a great and fast way of keeping track of my main site and its subdirectories, e.g. /about, and I have no intention of leaving it just because I’m not using it for a blog.
A thumb up to you, Tumblr.
This is what I’ve been tinkering with for about a week now. It works well on both print and display from what I’ve seen.
These are just the basic characters, but there are hundreds of these; Latin is pretty much completed and I just started with the Cyrillic ones.
Now testing: Pages
You can now add static pages to your blog, with a few very useful options. Head to your blog’s Customize page and click the “Pages” menu to get started. There are currently three types of Pages you can create:
- Standard Layout. Create a simple page with a title and body using your current theme.
- Custom Layout. Create a page with a completely separate layout.
- Redirect. Forward a route to a page on another domain. Useful for maintaining links when moving your domain name over to Tumblr.
Developers: Check out the Theme Docs for instructions on implementing the new
{block:Pages}tag.
I might just leave my 2 month old Textpattern powered blog/site and go for 100% Tumblr.

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16-bit
Mimeo and the Kleptopus King is a new iPhone game being worked on by Shaun Inman, creator of the great 8-bit title, Horror Vacui. The game gives homage to classic video games, with a twist—instead of enhancing the player, power ups in the game enhance the resolution of the world around him. Check out the homepage and hit refresh a few times for a sample.
The app is being developed under a MakeWork grant and should be available by the holidays. I’ve had the privilege of seeing some of the design over the past month on Dribbble, and I gotta say: The details are going to be fantastic. Check Shaun’s Flickr for a nice little video archive of the game’s progress.
When I don’t have anything important to do I usually sit in my comfy chair thinking about things that even a genius can’t comprehend. This is not one of those thoughts.
Ok, so notebooks. Not so much a review or an insight into my creative process but a short explanation to why I use notebooks with graphed paper.
Maybe I am just trying to be too smart and obey a grid and system instead of being creative and going berserk on a blank piece of paper. Just maybe.
And so was the silence of February broken by a silly post about notebooks.
It’s true that there’s a lot of Flash content out there. But Flash – see Adobe’s reaction to the lack of Flash support on iPad here – is in no way part of the true language of the Internet. It’s Scottish-accented English. Sometimes it makes the language more colorful and entertaining, and sometimes it just renders it into unintelligible mush.
Thank you, Andy.
Andy Ihnatko does a hands-on with the Apple iPad here.
There’s an inherent benefit to only doing one thing at a time: the load of worrying about other tasks is lifted. Knowing that there isn’t anything else competing for your attention is quite liberating.
Of course, the iPad is an extension of this.
Mike Rundle’s (old) article on creating subtle and realistic interfaces made its way into my feed reader, thanks Neven, and I enjoyed it. A good read for anyone who considers themselves an interface designer.
I just ordered one of these bad boys.
Uncrate Hands-On: Nexus One (available in HD).
Nearly 8 minutes of me touching and grabbing all over a Nexus One.
Garrett makes the best reviews. Just watch it.